Monday, October 22, 2012

Post 9 - Kinect & Respect

Kinect & Respect

 

 Truth

I believe that we gave our most useful and honest answers in our presentation this past week. We showed off a game, which was actually in prototype form, instead of a fully fleshed-out game. I am proud that we spent so much time on design, and actually discussing the sense of what was needed for the project, from the users and teachers views.

Fullfillment

We showed that a game didn't exist in our use of the materials. The true desire of the 'customer' was that they wanted the students to focus on the calculations in the project. We took that as completely true.

Next, we decided what would be fun for the users to do with these calculations. This allows the user to complete the tasks the teachers have decided, but be rewarded completely. This is gamification, not game creation. I don't think it is what we truly wanted for the project, but I feel that sometimes things will change. As creators, we will have to be very flexible with creation. It's important.

Side note, the Kinect Gardening was amazing! I am truly inspired, and hope that this project is pushed forward.  Great job!

Discovery

I am terrified to work with HTML5, but I am excited to see what is around the next corner. I am sure that the next project will truly challenge us as programmers, artists, and producers, but also as designers. Let's reveal the next project!

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