Sunday, October 14, 2012

Post 7 - Recovery Efforts


Recovery Efforts


We are very focused on design, and have been successfully understanding XNA and C# code. It has been very kind with all of the tutorials, videos, etc., and we appreciate it. :)

Setbacks


It isn't fun.

Really, that is the major setback. We are still iterating on the idea of working on a ship, but then we altered it to focus purely on a power plant.

We will hopefully find something that is fun.

Achievements


Our communication has improved greatly, and we are all on the same page of what we would like to create, but we are not sure of how to make it more fun. Roger has suggested implementing a negative feedback of "Three strikes and your out!" function.

This created an idea for a cash mechanic, and we are now thinking of having the game play more like your typical "Tycoon" games. This will allow the player to run their own power plant, improve equipment, be hired to greater positions in the plant, and learn how to become a better engineer.

Move Forward

Due to our late design iteration, we may need more time to alter the XNA code. We have a great template of a 2D point and click style tycoon game, but our animation knowledge is limited, and it just needs more time.

I am sure that is true of every group and their project.

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