Sunday, September 21, 2014

Post 32 - Closer the Deadline Comes

We had some issues with the team communicating with one another. I'm not sure that is going to change, so we are changing how we handle working together in class.

We are going to meet every Friday out of class for the engineers to work with each other.

In class, the professors will come play our game, give suggestions, and ask who is working on what piece. If their task isn't completed by the next class period, it will be cut. Another person can work on the task if it needs to be in he game, otherwise it is just going to be removed.

I think this will help increase communication or let people handle their grade on their own time.

I have a personal attachment to the game failing. I think none of us want it to fail, but I don't want it to fail, as I feel that's a sign of the team failing. I spoke with the professors and they explained that this is something I am just going to have to get used to.

I know that we want to work fast and simple to fail quickly, in that we want to find the best/fun thing quickly. I just didn't expect it that the overall product could be a failure. I feel if it is, that's a sign of the team failing. This is the part I'm struggling with.

So, all we will be doing now is getting the current iteration polished for the IGF submission. It will have great looking models, lighting, particle effects, etc. If we have time, we can work on iterating gameplay and making it more fun.

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