Design may have taken a lateral step. We are currently dealing with suggestions made by the faculty while playing our game.
We received information suggesting to have us try possible new mechanics, that will make it different. We were also told that the game doesn't provide any progression, meaning that you never know if you are winning or losing.
This lead to a long discussion suggesting different UI elements to inform the players of the current state of territory control.
We had a brief discussion about how difficult it would be to build AI for the minion characters, and this is currently not going to be changed. The minions have always represented AI, and that is what they will be for our IGF build.
I think my team is capable of creating a game that is fun to play. I'm not sure currently that the game is going to feel significantly different than other games, or even that it really has to be different.
I think we need to redesign and start fresh, or accept where we are at and just build.
Who knows what next week will bring. We'll see soon.
I have managed to get a schedule set up for the Engineering tasks, and we are trying to clear out all tasks we need to complete.
Now, we are going to have to play catch-up to finish tasks that needed to be finished this past week, but are currently working in the build. My next task is to update the XBox 360 gamepad inputs and make sure that everything is mapped correctly to commands that can be called and we don't have to hard-code values. We never should have to.
Here we go.
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