Friday, November 30, 2012

Post 15 - Real Goo

Realistic Goo

What makes it goo?

With limited discussion with the artist about animation and how the blob will look when it moves, we worked on a semi-phyics driven fluid model for the goo. The goo contains multiple spheres that interact with one another representing a fluid. They will break apart from one another when given enough force and will join back together when close together.

This caused a discussion that had our artist requesting us to remove the living blob, and the laughter idea. I believe they would like to keep the idea for a future project, and I completely understand.

So, now we are currently iterating on level builds, traps, environment conditions, etc. Weird stuff will occur.

Smaller Bits

With our focus on different interactions with the goo/level design, we are going to incorporate multiple ideas all at once. This will be interesting, but I see some major challenges leading into next week.

We may have more hurdles to overcome than we were expecting.

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