Solid Structure
Base
The current base has a solid structure, due to Chris' implementation and his complete setup of the classes used. The Enemy class is simple, in fact it is too simple and many of the features/knowledge materials are done in the base Game class. We can't really alter/simplify it as this point, due to time.It does run very smoothly. We are finishing implementation of all or our code materials. Speeding to the end.
Dressing
Our classes dressing has been an extreme difficulty. By dressing, I mean that making animations, and art work run smoothly, has been frustrating.Chris has been great at helping me understand more about the class, and using its features. I really have appreciated his help. The art work is too good for a prototype, but he really would like it to look as good as the game feels.
Let's get done.
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