Friday, September 7, 2012

Post 3 - Aftermath

Aftermath


After much hard work and some stress we are almost complete with the game demo.  We were able to implement our user interface, player controls, modify our art assets, and even transport the demo over to an iPhone.

Pretty cool.

We are still tweaking controls to make the game more accessible, move smoother, and Sager is still working on art.

Setbacks


We had to cancel our meeting with Dave Matney for sound design again.  Schedules seem to change every week. I spoke with him, and suggested some other opportunities to work on.  I think this will allow us to work on projects outside of coursework, and allow him to grow in his art as well.

We have had a very difficult time with some basic timer functions, but we are working on them to add more characters, position and speed randomization, and any other visual tweaks we can add to make the game more visually interesting.

Achievements


We have improved our code combinations, group discussion, and I feel we have become better friends.  I know that the last part of that sentence sounds out of place, but I feel that if you don't have a sense of trust and companionship with those you work with, it can be difficult to work on a project.

After speaking with Mike, I feel I was more open to ideas of change with the project.  I noticed I was being pretty harsh about the project on some parts, and that I need to learn to be more flexible.  This is something I will continue to work on.

I also realized that many other groups were open to our ideas for code, discussion, and helping one another.  This felt very positive and welcome.

Move Forward

I hope that as we move on to new projects we are able to carry that idea of enjoyment and fun when working on new projects.  This has been a great three weeks and I can't wait for the next challenge.

No comments:

Post a Comment