Monday, December 15, 2014

Post 38 - EAE Open House

So, for our last week of focusing on our project, we reimplemented our Lights Out and Detonate builds into our new architecture.

Our Detonate build wasn't getting as much love as our Lights Out build at the EAE Open House event. But, we did receive a lot of great feedback about the control schemes, the camera movement, and the actually play benefits.

We determined that most people liked the Lights Out build more than Detonate, but that the Lights Out build had a flaw of "benefit" in gameplay. It turns out, if you control the entire cylinder's territory, you are in the same bad predicament as your opponent. If you turn off the floor, you fall to your death. Right now, your advantage is still a flaw to you.

So, after discussing this with Rody, we are planning on looking at the design over break and deciding what to do with it, if anything.

We learned more about our pitch for the game, demoing for younger kids who just liked to paint the tiles, and also for people who hadn't played games much at all. We discovered new things about our group, enjoyed some cake, and some of us got to enjoy being interviewed on the local news.

It was a great event, and we are going to take a slight break over Christmas to relax. I'll be back for more posts and information come January!

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