We confirmed our builds the prior week for EAE Open House Day, where we present our IGF updated builds for playtesting, and to have a great time.
There was some transition in our design focus, and it seems like the team is taking to it positively. We have people acting as focused leaders who are planning on efficiently connecting the dots to the end game, across the board. This is why the transitional success factor, for the entire team, engages a cooperative transparency.
Our gut-feeling is that our initial testing for prototypes effected our initiatives for working on-the-fly. As Engineers, with a shifting and moving goal for our prototypes, we have laid groundwork for a flexible game structure.
This structure required nimble programming layouts, and encapsulating certain script files to prevent major alterations to root code. The prototypes initially had to be altered to fit in current code. We are striving to have both our Lights Out and Detonation builds done by the beginning of the week.
We will keep on trucking.
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