Monday, November 5, 2012

Post 11 - Building Blocks

Building Blocks 

Legos

The most basic structure of our game has been processed, and rough sketched. The building process began, and it is off to a flying start. We have had a process that has allowed input from each member, and we have learned that we didn't have the same views on key points, whether that be character movement past terrain edges, controls for that movement, inventory selection/alteration, and sound setup.

The communication happened quickly, which is what was needed. I think we have a project that is moving well, and the controls seem to feel simple but 'good'. Whatever 'good' means.

We like it.


Bendy Pieces

So, we have had to be flexible.

By this, I mean that we have had to deal with not just learning, communication, and structure, but also dealing with each member's drive, time, and capacity. I think this has been difficult. We are feeling drive for the project in different locations, but struggling to feel like we are making a part in it.

We will keep adding on to each piece. This will allow the depth of the structure to build, but allow us to test whether it holds weight, or crumbles. That part is extremely difficult, but it is a good learning process. This is what we are here to do. Learn.

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