Saturday, January 24, 2015

Post 39 - Back to Building

We came back to the semester and are back on track.


We lost a few team members, and we gained a new one. We restarted with a viewpoint to get things done ASAP.

Team members who were struggling have recovered for the past two weeks and have been working hard. Things are being done, and we are progressing forward quickly.

We are working on new ideas, and we had a long discussion about camera and character control movements. We've updated our controller to working with better button inputs and trigger influences. 

We've updated our camera and removed an existing jitter that was causing movement issues. The camera is now also static in position.

We are working on some updates with our current design, but our schedule is requiring all of us to complete and lock all features as of the beginning of February. No more iterations as of that point, assuming we are content, and it is somewhat fun.

At that point we will be polishing for our builds from February up to a particular date in March, at which point we will have a our build being published from that point until graduation.

Onward and upward.

Finally, we heard the reveals for the IGF student submissions, and they all look great! Some really exciting stuff there.

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