I am delirious. Sincerely.
I am beside myself with joy and fear. We have started messing around in the Unreal 4 Engine, and it has been a nightmare of beauty navigating it.
It is such a simple visual structure, to generate blueprints for knowledge and game structure, that our producers could change and alter simple game code, without writing ANY code at all. This is all fine and dandy for them...But as for writing our own code, that is another beast.
We have separated goals for each team-member when it comes to coding. I was given the task of altering the third-person player controller, and implement code to fire projectiles. Seems simple...But things are not as they seem.
We had a lecture remove about two and a half hours from our work time. After that I was downloading the new implementation of Visual Studio 2013. While that was just finishing downloading I was asked to attend a group design meeting, which side-tracked our base game mechanics. I asked the group why we were just sitting around talking about it, and why no one has built a paper prototype and play-tested it, but talking continued. I explained my concerns and issues with the current state of the way design was going, and they agreed.
I went back to coding after this meeting and class had ended. Off to do actual full-time job work, and then off to the last class of the day. I feel as if our classes don't provide us time to work, but provide us "pretend time to work". The program has made me a believer that the actual program is about playing dress-up, but not actually purchasing clothing. It's a bizarre analogy, but that's all I can think of to describe it.
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As for the last day of the week, I determined that lack of tutorials for a game engine release is frustrating, annoying, and exciting. It is like exploring unknown territory...But when you have a limited amount of time to build a game, you don't want to be exploring the unknown, you just need answers to simple questions so you can fix the current problems you are having.
I digress.
We discussed briefly as engineers that we may need to go back to Unity if our game is still stuck in its current state. We are going to discuss this further during the week and will make a final decision then.
Back to work!
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