The Real Ghostbusters
Physics, physics everywhere
The final week and showing off of our prototypes. We have our background art complete, thanks to Nathan for his great imagery, because I feel it really represents our game's feel.The image shows a man relaxed in a lawn chair, wearing bunny slippers, and holding a rocket launcher. I think this shows our games playfullness, but relaxed nature. I think it is great!
The game doesn't feel perfect, but it does feel fun. We received great feedback on the idea that our game could be played purely without direct interaction. More like, setting a mouse trap and watching to see what happens. An interesting idea for future game iterations.
Similarities
I found that all of our games had some interesting similarities. One game had you playing as the ghost, hunting down these people adventuring through the level looking for you. You could freeze them in place, and then would have to run if you were spotted, because your energy would run out.The other had this little paper character, which looked a lot like Sack-Boy, that could push enemies away, as well as propel itself upward from the ground. The game focused on pushing enemies off of platforms, while you attempt to stay on them. Propelling yourself upwards allowed you to reach higher locations, and prevent yourself from falling off.
I felt that both games had this fixation on enemies, while ours was more like a plague prevention. Our game had goo (Goobles), one had pushing spawning stapler removers and giant paper monsters away from you, while the other had you take on the role of the ghost and survive.
I feel that if all of our games came together, it might be something similar to Ghostbusters. Sounds like a good outcome to me.
Semester Thoughts
In these last few weeks, I have realized that we have a lot to learn in our field, but we have so much potential with differing opinions and ideas on multiple topics. This will allow us to really reach out for different game ideas, focus points, and will allow us to grow.Our last group, in particular, showed to me that we could work on communication (positive/negative feedback), as well as realize a timeline. I think we did great work, but I don't feel we had a head engineer, and we could have used one.
That being said, I know personally I have a lot of programming knowledge to learn, and I can do this from these people in the cohort.
I want to say, that I believe everyone did a wonderful job in the program. Let's see where it takes us.
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