Thursday, March 6, 2014

Post 26 - New Territory

Moving forward from here, may be more difficult than first thought.

We had presentation with our industry panel, and I feel like our presentations went fairly well. After enough feedback and discussion between group members, we decided to continue moving forward with Hostile Territory and not continue with Regenesis. I wouldn't say it was an easy decision, but what's done is done.

Now, the reason we made this decision wasn't pushed from me. I have expressed in the past my concern with how that prototype was being developed, and I didn't hold any punches with it. It was brought up by our producers, artists, and engineers. Not everyone was in agreement, but we discussed the pros and cons of each. The general interest for the game had waned, and we discussed that for Regenesis to continue forward, we would need another five weeks of prototyping to move forward with it. As a group, we decided to not do this.

Now, don't believe that Hostile Territory is without issue. The game's theme was hammered to death, and it was thought to be "space-marine-shooter-forty-two". It would be lost in the crowd and completely ignored.

The theme can be retooled, and we will be rebuilding the entire game. We have discussed what to move forward with and we are going to attempt it in CryEngine. I am overjoyed by this! I have experience using CryEngine for short cinematic features. I can't wait to use it for actual games!!!

So, I will be working with Sam on setting up the current build in the best state of the current prototype, including character controller, movement, and base structure of the level in the game. Moving parts, camera, etc. We will only be currently using in game assets, so no imports as of yet.

I'm ecstatic!!! We may have some gameplay features to use from Regenesis as well...We'll see shortly!

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