Saturday, December 15, 2012

Post 16 - Next Step In Evolution

Next Step In Evolution

How do we destroy it?

With major limitations in function and scale, the team was split up into several groups. We have three producers focusing on time management, scrum process, and other tasks of general help. We have three engineers focusing on camera movement, weapon implementation, user interface, and general play. Finally, we have three engineers focusing purely on level design. I was one of the members that focused on level design.

The base idea of our game had goo falling through the level, so I thought it might be interesting to mix it up. I suggested to Chris Rawson that we have a level that forces the goo horizontally, while gravity still affects it's vertical movement. The goo will have to fill into a bucket at the end of the stage, instead of directly at the bottom. We focused on the use of force generators, to push the goo to the right. We have an entire level mocked up and are waiting to implement its use.

Is it our enemy?

The current hurdle we have now is time. We are spread too thin on multiple tasks, while the end of the semester is here, and we don't have as much time to focus on the game. This is normal for most projects, but with group members being gone for vacations, and communication not being perfect, we are doing our best. We have so much time removed for the open house, we have basically lost two days of work at the school. We will have to make it work.

Everything will be done by next week for presentations. I am excited to have everyone play our game and to see what the others have developed.

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